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starwars.per
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1995-05-09
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4KB
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169 lines
Xconq 0 -+---- Star Wars, sort of
Period 0
"long long ago in a galaxy far far away" period-name
"s" "stormtrooper" "" utype
"w" "walker" "" utype
"h" "hovercraft" "" utype
"x" "x-wing fighter" "" utype
"t" "tie fighter" "" utype
"y" "y-wing fighter-bomber" "" utype
"C" "cruiser" "" utype
"D" "death star" "" utype
"d" "death beam" "" utype
"*" "town" "" utype
"@" "city" "" utype
"trooper" s icon-name
"walker" w icon-name
"hovcraft" h icon-name
"xwing" x icon-name
"tiefightr" t icon-name
"ywing" y icon-name
"impcruisr" C icon-name
"deathstar" D icon-name
"deathray" d icon-name
"town22" * icon-name
"city30" @ icon-name
"F" "fuel" "basic motive power" rtype
"." "sea" "sky blue" ttype
"+" "plains" "green" ttype
"%" "forest" "forest green" ttype
"~" "desert" "yellow" ttype
"^" "mountains" "sienna" ttype
"_" "ice" "white" ttype
":" "vacuum" "black" ttype
true vacuum dark
t* t* nuked ; most terrain won't actually change
desert [ plains forest ] nuked
mountains ice nuked
[ 0 70 70 70 95 99 0 ] t* min-alt
[ 70 95 95 95 99 100 0 ] t* max-alt
[ 0 20 80 0 0 0 0 ] t* min-wet
[ 100 80 100 20 100 100 0 ] t* max-wet
vacuum edge-terrain
[ * @ ] "cities" define
[ D * @ ] "makers" define
[ s w h x t y C D d @ ] "movers" define
[ sea ] "water" define
[ plains forest desert mountains ] "land" define
1 cities named
[ 10 5 25 ] makers territory
1 @ in-country
3 * in-country
100 * density
@ first-unit
s first-product
20 land * favored
40 plains * favored
100 plains @ favored
8 country-min-distance
48 country-max-distance
; no disasters yet
[ 4 6 6 5 5 8 15 40 0 0 0 ] u* @ make
[ 4 6 6 5 5 8 15 40 0 0 0 ] u* * make
3 d D make
1 makers maker
20 u* startup
; no special resources to make
1 u* makers repair
10 [ C D ] [ C D ] repair
20 fuel cities produce
[ 30 30 30 20 22 35 200 1000 2 100 100 ] fuel u* storage
100 t* cities productivity
[ 3 4 6 9 8 7 6 5 2 1 ] movers speed
0 land s moves
0 land w moves
0 ice w moves
0 t* D moves
0 t* [ h C ] moves
0 t* [ x t y ] moves
0 t* d moves
0 t* @ moves
-1 vacuum @ moves
1 fuel movers to-move
0 fuel s to-move
10 u* * capacity
20 u* @ capacity
[ 2 1 6 4 4 2 ] [ s w h x t y ] C capacity
[ 5 3 8 8 4 4 1 3 ] [ s w h x t y C d ] D capacity
1 cities always-seen
[ 1 2 1 1 1 2 10 40 1 20 40 ] u* hp
[ 65 40 30 20 20 30 10 5 0 3 5 ] u* s hit
[ 75 59 39 20 20 30 20 10 0 3 5 ] u* w hit
[ 50 60 80 20 20 30 0 0 0 3 5 ] u* h hit
[ 40 35 80 80 80 80 20 5 0 40 40 ] u* x hit
[ 40 25 80 80 80 80 20 5 0 40 40 ] u* t hit
[ 20 35 50 50 50 50 50 25 0 75 75 ] u* y hit
[ 20 25 80 80 80 80 80 50 0 90 90 ] u* C hit
[ 20 25 80 80 80 80 80 50 0 90 90 ] u* D hit
100 u* d hit
[ 30 20 60 80 90 50 50 50 0 0 0 ] u* * hit
[ 50 40 60 80 90 50 50 50 0 0 0 ] u* @ hit
1 u* u* damage
2 w [ C D ] damage
3 [ C D ] [ C D ] damage
4 [ C D ] cities damage
5 C [ x t y ] damage
10 D D damage
20 D [ x t y ] damage
49 u* d damage
50 nuke-hit ; death rays are not nukes?
-50 neutrality
1 d self-destruct
[ 50 30 ] cities s capture
[ 40 15 ] cities w capture
10% cities w protect
50% cities s protect
true cities s bridge
1 fuel u* hits-with
1 fuel u* hit-by
1 [ * @ ] always-seen
1 movers can-disband
1 cities neutral
true movers changes-side
true cities changes-side
"defeats" [ s w ] destroy-message
"shoots down" [ x t y ] destroy-message
"flattens" cities destroy-message
begin{notes}
Originally designed as a test, and so we could fly Death Stars around.
Additional plausibility supplied by Alan Wexelblat <wex%sw.MCC.COM@MCC.COM>.
end{notes}
end